| | Admin Permits | |
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Author | Message |
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Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Admin Permits Mon Jul 13, 2015 10:18 pm | |
| this is where all the admin's will post their permits for any and all things they wish to submit for their PC characters.
No admin will ever do their own permits. | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Sun Jul 19, 2015 7:25 pm | |
| Clan Name: Ao Boshi Clan History: Something entirely new and so very recently discovered. There is no specific congregation of these people as they can breed just about anywhere the wind can reach. Not much history about these particular clansmen. A very small population currently exist out in the world, though no one knows of their existence. Clan Proficiency: Earth Ninjutsu, Water Ninjutsu, Wood Ninjutsu Clan Weakness: Fire, Magma. Clan Location: Scattered about the world. Clan Populace: 3 Clan Jobs: Gardeners, Biologist, Botanists, Farmers Allied Clans: None Enemy Clans: None ------------------ Stat Bonus
- +300 Chakra
- +3 Attack
- +2 Strength
- -5 Toughness
Clan Traits:
- Nails glow green
- Can speak with Nature [Plants, animals, insects]
- Blood is green and acts as a super fertilizer. [example: their blood lands on concrete, mere seconds later plant life begins to grow]
Clan Pros:
- Immune to the effects of Nature Chakra
- Ao Boshi body structure
The Ao Boshi, though look human, hold a entirely different body type compared to typical humans. Being able to soften or harden their body as they please becoming as soft as a leaf to as hard as a tree trunk. They are living plants, not human. Pro:Softening: 50 chakra, 1 chakra per feet to extend body parts. Hardening defense: Amount of chakra put into it x2 = amount of defense points.
Clan Cons:
- Damage received by fire attacks is x2.
- Can only create clan based techniques.
- Can only Learn Earth, Water and Wood element techniques.
- must ask permission of Paper Heart
Clan Spots: [1/3]------------------ Clan Gauge: Nature Manipulation increase: 250 for 5% o%: --. Little to no control of nature. Access to Tsuchi Chakra 1o%: --. Small bits of nature can be controlled in the immediate range of 20ft. [100 chakra per turn] 2o%: --. Range increases to 30ft. [150 chakra per turn] Can create a D rank Nature Technique 3o%: --. Can now control small trees within a increased range of 40ft.[200 chakra per turn] 4o%: --. Can now communicate over far ranges through the use of nature, ( speaking with insects or plants or animals) 5o%: --. Can bring life to plant life or take it away. [chakra cost = to how much a plant-based jutsu costs] Can now create a C rank Nature technique. 6o%: --. Can create a B Rank Nature technique 7o%: --. Can meld with nature now. [can't attack when melding, nor can be harmed while melded with nature. Chakra cost: 200] 8o%: --. Can now control over nature entirely. [Note: only effects plants, insects and animals, no effects on humans.] 9o%: --. Create a Clan based Forbidden Technique. 1oo%: --. Range now increases up to 10km. [400 chakra per turn] note: amount of chakra put into manipulation = dmg output. ------------------ Tsuchi Chakra:The raw form of Nature Chakra, coming directly from the earth in it's purest form. Unlike Nature chakra, Tsuchi chakra does not combine with the body regular chakra. Thus giving Ao Boshi's a limitation they can use since it cannot be combined with their own chakra, but it's effects are still quite the same. Though they can instead of using their regular chakra, can use Tsuchi chakra instead which gives an added boost of x2 to it's result. Note: Tsuchi chakra is not permanently kept at the end of every battle the Tsuchi Chakra gauge reduces to 0. Tsuchi Energy Gained Per post
- Forest/Ocean: 75 natural energy per Post
- Grassland/Marshes/Swamps/Lakes: 50 natural energy per Post
- Mountain/Village: 30 natural energy per Post
- Desert/Wasteland/Arctic: 25 natural energy per Post
------------------ Clan Jutsu:- Drink:
- Skill Type: Passive Ninpou
- Skill From: Kekkei Genkai
- Skill Rank: E-S
Description:A passive technique of the Ao Boshi's given to be a plant their source of energy comes from their normal regular process of absorbing water. The Ao Boshi touching upon any surface can begin to root into the ground allowing their roots to search for the nearest water source to begin to drink and restore their energy. Effect: This can restore the Ao Boshi's lost chakra.
- Damage:
- Notes: Chakra Restoration speed: Based on the Ao Boshi's Attack rank. 5% of max chakra per post per Attack Rank.
- Range: Indefinite
- Length: Indefinite
Drain:.None Word Count: start with
- Photosynthesis:
- Skill Type: Passive Ninpou
- Skill From: Kekkei Genkai
- Skill Rank: E-S
Description: Just like Drink, this is another passive abilities of Ao Boshi's that is built into their body. Taking in the energy from any light source, the Ao Boshi are capable of creating the food they need to survive. Of course this assists them into restoring their stamina Effect:Taking in the light source for a span of posts the Ao Boshi creates food within themselves which they eat, the food restores their body's stamina. Also they can make it into pellets for others to eat.
- Damage: 0
- Notes: Stamina Restoration speed: Based on the Ao Boshi's Attack rank. 5% of max chakra per post per Attack Rank.
- Range: Within the body.
- Length: Indefinite. As a pill for others, it'll last as long as the Ao Boshi's attack rank; E: 1 turn, D: 2 turns, C: 3 turns, B: 4 turns, A: 5 turns, S: 6 turns
Drain:.None, if making it within the body. If making it into a pellet for others then its E: 50, D: 200, C: 500, B:750, A: 1200, S: 2000. Word Count: start with
- Growth:
- Skill Type: Nature Ninpou
- Skill From: Kekkei Genkai
- Skill Rank: B
Description:The Ao Boshi's are more than capable of restoring lost limbs, though it takes them quite sometime in order to do so as this can only be done with Tsuchi Chakra, and depending upon what is regrown. Tsuchi Chakra Cost = Adv. Dmg Example: Cutting off Entire Arm/Leg - 50 dmg, would cost the Ao Boshi 50 Tsuchi chakra in order to regrowth. Effect: The Ao Boshi literally accelerate the growth process of their body with the use of Tsuchi chakra to grow an entirely new limb.
- Damage:
- Notes: Cannot regrow Fatal spots. [i.e; heart, head]. need 1 concentration post. [i.e. I post concentrating, opponents posts, and next post I can heal if i'm not interrupted.]
- Range: Self
- Length: 1 post once they have the gathered amount of Tsuchi Chakra needed.
Drain:. Varies based on injury Word Count: 1,000
- Solar Blast:
- Skill Type: Nature Ninjutsu
- Skill From: Kekkei Genkai
- Skill Rank: A
Description:Absorbing the energy from a light source the Ao Boshi can fire out the absorbed energy into a concentrate beam of destructive power. The longer they absorb the light the stronger the blast. Though part of them would begin to glow the more they absorb. Effect:The Ao Boshi absorbs light into their body and funnels it through them into a concentrate spots in which they fire out the energy at a single point in a beam of destructive power.
- Damage: 500 dmg
- Notes: If struck while charging the chakra charged is lost. Per turn multiplier: .5 per turn, max charging time is Five turns.
- Range: Within the body.
- Length: Indefinite
Drain:.500 Word Count: 2,000
- Pods:
- Skill Type: Nature Kinjutsu
- Skill From: Kekkei Genkai
- Skill Rank: S
Description: The deadliest technique the Ao Boshi has in their arsenal. It at first doesn't appear to be of any danger what so ever. The Ao Boshi creating a simple seed, which can then be thrown at the opponent or even simply placed. So long as contact is made with the seed, the seed reacts quickly and roots fire from it's pod and embeds itself into whatever its hit against and buries itself. Like any seed it will begin to search out for nutrients and things to absorb to live, in which this one will begin to absorb the bodies nutrients rather quickly. Absorbing everything that makes up the target until their nothing but a shell. Effect:The Seed would bury itself into the target and begin to absorb per turn until the seed is removed somehow or until there's nothing left to absorb.
- Damage: Seed absorbs 10% of targets max stamina per turn until stamina is zero.
- Notes: Seed's Durability: 500 defense points. One per thread.
- Range: As far as the Ao Boshi can throw.
- Length: Indefinite
Drain:.S rank cost Word Count: 4,000 Misc jutsu- Rebirth:
- Skill Type: Passive Nature Kinjutsu
- Skill From: Kekkei Genkai
- Skill Rank: Unknown
Description: This is how the Ao Boshi lives. Pushing it down to their true nature, they are but living breathing speaking plants. Upon the death of an Ao Boshi they are capable of rebirthing themselves through their downed remains, which turns into mulch, in which turn like their blood acts as a super fertilizer and begins to grow new plant life. Amongst this new plant life a new Ao Boshi seeds flies out from the flower and flies amongst the breeze until it lands and buries itself and the process of the growing Ao Boshi begins anew. Effect: Rebirth Ao Boshi and creates new Ao Boshi's slots as well.
- Damage: 0
- Notes: Ao Boshi retains all memories, techniques, but stats reset back to academy level and they must start all over again. can only be used upon death.
- Range: self
- Length: indefinite
Drain:.0 Word Count: start with
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| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Sun Jul 19, 2015 7:54 pm | |
| Alright, I've a few questions about this before giving it the thumbs up. - Stat bonuses:
Stat Bonus +300 Chakra +3 Attack +2 Strength -5 Toughness
Alright, so I'm assuming these get applied only once at character creation. I've yet to see anything that would actually potentially lower a stat below 0 and have to wonder what if anything is supposed to happen if one didn't put in enough points in toughness at the start to actually offset the toughness enough to where it was above 0 - Cons:
Can only create clan based techniques. Can only Learn Earth, Water and Wood element techniques.
Alright, so my question here is related to specialties. Would this character just not be able to make a custom jutsu at the clan spots, or would it just be another clan jutsu at the corresponding rank. For example, say a character of this clan took the medical-nin specialty and they raised it to 40%, what happens to the jutsu they're supposed to get? Tsuchi chakra: Okay, so I have to wonder if this has a cap or max amount one can absorb or is it intended to go on for as long as the game does? Also, does it matter what the person is doing , or does this chakra just automatically accumulate regardless? - Drink ability:
Drink:
Skill Type: Passive Ninpou Skill From: Kekkei Genkai Skill Rank: E-S
Description:A passive technique of the Ao Boshi's given to be a plant their source of energy comes from their normal regular process of absorbing water. The Ao Boshi touching upon any surface can begin to root into the ground allowing their roots to search for the nearest water source to begin to drink and restore their energy. Effect: This can restore the Ao Boshi's lost chakra.
Damage: Notes: Chakra Restoration speed: Based on the Ao Boshi's Attack rank. 5% of max chakra per post per Attack Rank. Range: Indefinite Length: Indefinite
Drain:.None Word Count: start with
Alright, so does the Ao Boshi need to remain stationary while this occurs? And what happens if they're forced to move while these roots are in the ground and potentially ripped off, if that can happen? Those are my initial questions or concerns and I'd like them addressed either in notes on a re-submission of the clan, or replied to just simply. | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Sun Jul 19, 2015 8:18 pm | |
| To answer specifically Stats can't go less than 0. 0 on this site basically puts you at the same level as regular citizens with no ninja power. And yes, they would only apply once upon creation of the character. Answering the question about the specialty and the bloodline con, it would still need to be made in relation to the bloodline. So to fill in your example. the medical custom they would need to make would need to be a medical clan based jutsu. So it would need to fit both categories, the specialty and the bloodline. So long as it's relating towards the bloodline, it's all good. If it does not relate to the bloodline, then they simply just cannot make it. Tsuchi chakra does not have a cap. It automatically starts to fill up once fighting starts, when the fighting is over that's when the tsuchi chakra numbers return back to 0. I made some minor changes to the stats, in which i removed the stat bonuses I get at the beginning, and I made a note upon the drink technique that says basically, the roots disappear back into the body and the technique is interrupted. ----- Clan Name: Ao Boshi Clan History: Something entirely new and so very recently discovered. There is no specific congregation of these people as they can breed just about anywhere the wind can reach. Not much history about these particular clansmen. A very small population currently exist out in the world, though no one knows of their existence. Clan Proficiency: Earth Ninjutsu, Water Ninjutsu, Wood Ninjutsu Clan Weakness: Fire, Magma. Clan Location: Scattered about the world. Clan Populace: 3 Clan Jobs: Gardeners, Biologist, Botanists, Farmers Allied Clans: None Enemy Clans: None ------------------ Stat BonusClan Traits:
- Nails glow green
- Can speak with Nature [Plants, animals, insects]
- Blood is green and acts as a super fertilizer. [example: their blood lands on concrete, mere seconds later plant life begins to grow]
Clan Pros:
- Immune to the effects of Nature Chakra
- Ao Boshi body structure
The Ao Boshi, though look human, hold a entirely different body type compared to typical humans. Being able to soften or harden their body as they please becoming as soft as a leaf to as hard as a tree trunk. They are living plants, not human. Pro:Softening: 50 chakra, 1 chakra per feet to extend body parts. Hardening defense: Amount of chakra put into it x2 = amount of defense points.
Clan Cons:
- Damage received by fire attacks is x2.
- Can only create clan based techniques.
- Can only Learn Earth, Water and Wood element techniques.
- must ask permission of Paper Heart
Clan Spots: [1/3]------------------ Clan Gauge: Nature Manipulation increase: 250 for 5% o%: --. Little to no control of nature. Access to Tsuchi Chakra 1o%: --. Small bits of nature can be controlled in the immediate range of 20ft. [100 chakra per turn] 2o%: --. Range increases to 30ft. [150 chakra per turn] Can create a D rank Nature Technique 3o%: --. Can now control small trees within a increased range of 40ft.[200 chakra per turn] 4o%: --. Can now communicate over far ranges through the use of nature, ( speaking with insects or plants or animals) 5o%: --. Can bring life to plant life or take it away. [chakra cost = to how much a plant-based jutsu costs] Can now create a C rank Nature technique. 6o%: --. Can create a B Rank Nature technique 7o%: --. Can meld with nature now. [can't attack when melding, nor can be harmed while melded with nature. Chakra cost: 200] 8o%: --. Can now control over nature entirely. [Note: only effects plants, insects and animals, no effects on humans.] 9o%: --. Create a Clan based Forbidden Technique. 1oo%: --. Range now increases up to 10km. [400 chakra per turn] note: amount of chakra put into manipulation = dmg output. ------------------ Tsuchi Chakra:The raw form of Nature Chakra, coming directly from the earth in it's purest form. Unlike Nature chakra, Tsuchi chakra does not combine with the body regular chakra. Thus giving Ao Boshi's a limitation they can use since it cannot be combined with their own chakra, but it's effects are still quite the same. Though they can instead of using their regular chakra, can use Tsuchi chakra instead which gives an added boost of x2 to it's result. Note: Tsuchi chakra is not permanently kept at the end of every battle the Tsuchi Chakra gauge reduces to 0. Tsuchi Energy Gained Per post
- Forest/Ocean: 75 natural energy per Post
- Grassland/Marshes/Swamps/Lakes: 50 natural energy per Post
- Mountain/Village: 30 natural energy per Post
- Desert/Wasteland/Arctic: 25 natural energy per Post
------------------ Clan Jutsu:- Drink:
- Skill Type: Passive Ninpou
- Skill From: Kekkei Genkai
- Skill Rank: E-S
Description:A passive technique of the Ao Boshi's given to be a plant their source of energy comes from their normal regular process of absorbing water. The Ao Boshi touching upon any surface can begin to root into the ground allowing their roots to search for the nearest water source to begin to drink and restore their energy. Effect: This can restore the Ao Boshi's lost chakra.
- Damage: 0
- Notes: Chakra Restoration speed: Based on the Ao Boshi's Attack rank. 5% of max chakra per post per Attack Rank. Must be still, if they are force to move, the roots would retract back into the body.
- Range: Indefinite
- Length: Indefinite
Drain:.None Word Count: start with
- Photosynthesis:
- Skill Type: Passive Ninpou
- Skill From: Kekkei Genkai
- Skill Rank: E-S
Description: Just like Drink, this is another passive abilities of Ao Boshi's that is built into their body. Taking in the energy from any light source, the Ao Boshi are capable of creating the food they need to survive. Of course this assists them into restoring their stamina Effect:Taking in the light source for a span of posts the Ao Boshi creates food within themselves which they eat, the food restores their body's stamina. Also they can make it into pellets for others to eat.
- Damage: 0
- Notes: Stamina Restoration speed: Based on the Ao Boshi's Attack rank. 5% of max chakra per post per Attack Rank. Must be still, if interrupted then no healing occurs and no pill is made.
- Range: Within the body.
- Length: Indefinite. As a pill for others, it'll last as long as the Ao Boshi's attack rank; E: 1 turn, D: 2 turns, C: 3 turns, B: 4 turns, A: 5 turns, S: 6 turns
Drain:.None, if making it within the body. If making it into a pellet for others then its E: 50, D: 200, C: 500, B:750, A: 1200, S: 2000. Word Count: start with
- Growth:
- Skill Type: Nature Ninpou
- Skill From: Kekkei Genkai
- Skill Rank: B
Description:The Ao Boshi's are more than capable of restoring lost limbs, though it takes them quite sometime in order to do so as this can only be done with Tsuchi Chakra, and depending upon what is regrown. Tsuchi Chakra Cost = Adv. Dmg Example: Cutting off Entire Arm/Leg - 50 dmg, would cost the Ao Boshi 50 Tsuchi chakra in order to regrowth. Effect: The Ao Boshi literally accelerate the growth process of their body with the use of Tsuchi chakra to grow an entirely new limb.
- Damage:
- Notes: Cannot regrow Fatal spots. [i.e; heart, head]. need 1 concentration post. [i.e. I post concentrating, opponents posts, and next post I can heal if i'm not interrupted.]
- Range: Self
- Length: 1 post once they have the gathered amount of Tsuchi Chakra needed.
Drain:. Varies based on injury Word Count: 1,000
- Solar Blast:
- Skill Type: Nature Ninjutsu
- Skill From: Kekkei Genkai
- Skill Rank: A
Description:Absorbing the energy from a light source the Ao Boshi can fire out the absorbed energy into a concentrate beam of destructive power. The longer they absorb the light the stronger the blast. Though part of them would begin to glow the more they absorb. Effect:The Ao Boshi absorbs light into their body and funnels it through them into a concentrate spots in which they fire out the energy at a single point in a beam of destructive power.
- Damage: 500 dmg
- Notes: If struck while charging the chakra charged is lost. Per turn multiplier: .5 per turn, max charging time is Five turns.
- Range: Within the body.
- Length: Indefinite
Drain:.500 Word Count: 2,000
- Pods:
- Skill Type: Nature Kinjutsu
- Skill From: Kekkei Genkai
- Skill Rank: S
Description: The deadliest technique the Ao Boshi has in their arsenal. It at first doesn't appear to be of any danger what so ever. The Ao Boshi creating a simple seed, which can then be thrown at the opponent or even simply placed. So long as contact is made with the seed, the seed reacts quickly and roots fire from it's pod and embeds itself into whatever its hit against and buries itself. Like any seed it will begin to search out for nutrients and things to absorb to live, in which this one will begin to absorb the bodies nutrients rather quickly. Absorbing everything that makes up the target until their nothing but a shell. Effect:The Seed would bury itself into the target and begin to absorb per turn until the seed is removed somehow or until there's nothing left to absorb.
- Damage: Seed absorbs 10% of targets max stamina per turn until stamina is zero.
- Notes: Seed's Durability: 500 defense points. One per thread.
- Range: As far as the Ao Boshi can throw.
- Length: Indefinite
Drain:.S rank cost Word Count: 4,000 Misc jutsu- Rebirth:
- Skill Type: Passive Nature Kinjutsu
- Skill From: Kekkei Genkai
- Skill Rank: Unknown
Description: This is how the Ao Boshi lives. Pushing it down to their true nature, they are but living breathing speaking plants. Upon the death of an Ao Boshi they are capable of rebirthing themselves through their downed remains, which turns into mulch, in which turn like their blood acts as a super fertilizer and begins to grow new plant life. Amongst this new plant life a new Ao Boshi seeds flies out from the flower and flies amongst the breeze until it lands and buries itself and the process of the growing Ao Boshi begins anew. Effect: Rebirth Ao Boshi and creates new Ao Boshi's slots as well.
- Damage: 0
- Notes: Ao Boshi retains all memories, techniques, but stats reset back to academy level and they must start all over again. can only be used upon death.
- Range: self
- Length: indefinite
Drain:.0 Word Count: start with
| |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Mon Jul 20, 2015 2:37 am | |
| Alright, after reading it, re-reading it, and examining it pretty thoroughly, I can say this is approved. | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Tue Jul 21, 2015 9:31 pm | |
| Skill Name: Crystal Ice Arrow
Skill Type: Elemental Nin - ice Skill From: Ice mastery gauge 20% Skill Rank: D
Description: Using the same principles as the thousand needles of death clan ability, the Yuki clan member creates an arrow made of ice that can be fired from a bow like a normal arrow. The arrow however flies faster than a normal arrow while featuring a cruelly barbed head and so it does additional damage. The arrow is also extremely cold and will begin to freeze a small area around where it lands. If it hits a person and is left in for a little while, it will begin to cause frostbite Effect: Creates a fast flying arrow made of ice that will slowly begin to freeze the area around the point of impact. This will cause first degree frost bite if left in the wound for more than a post, and removal can cause additional damage from the barbs on the head of the arrow.
Damage: 60 [additional 10 if the arrow is ripped out instead of carefully extracted] Damage Notes: First degree frostbit if not removed within 1 post after impact Range: Normal range for a bow and arrow Length: Arrows last for 5 posts before dissipating
Drain: 60 Word Count: 500 | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Tue Jul 21, 2015 9:47 pm | |
| - Zen wrote:
- Skill Name: Crystal Ice Arrow
Skill Type: Elemental Nin - ice Skill From: Ice mastery gauge 20% Skill Rank: D
Description: Using the same principles as the thousand needles of death clan ability, the Yuki clan member creates an arrow made of ice that can be fired from a bow like a normal arrow. The arrow however flies faster than a normal arrow while featuring a cruelly barbed head and so it does additional damage. The arrow is also extremely cold and will begin to freeze a small area around where it lands. If it hits a person and is left in for a little while, it will begin to cause frostbite Effect: Creates a fast flying arrow made of ice that will slowly begin to freeze the area around the point of impact. This will cause first degree frost bite if left in the wound for more than a post, and removal can cause additional damage from the barbs on the head of the arrow.
Damage: 60 [additional 10 if the arrow is ripped out instead of carefully extracted] Damage Notes: First degree frostbit if not removed within 1 post after impact Range: Normal range for a bow and arrow Length: Arrows last for 5 posts before dissipating
Drain: 60 Word Count: 500 Accepted | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Mon Jul 27, 2015 3:57 pm | |
| Equipment name: Reinforced Yumi bow Weapon type: bow Weapon rank: E Description: A specially made asymmetrical bow that fires arrows faster and harder than a regular bow. Effect: +10 damage to arrows shot from it Damage: N/A Damage notes" N/A Range: N/A Word/Ryou count:
Note: Made with E rank tool from special tool-nin specialization. | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Mon Jul 27, 2015 4:10 pm | |
| - Zen wrote:
- Equipment name: Reinforced Yumi bow
Weapon type: bow Weapon rank: E Description: A specially made asymmetrical bow that fires arrows faster and harder than a regular bow. Effect: +10 damage to arrows shot from it Damage: N/A Damage notes" N/A Range: N/A Word/Ryou count: Acquired when you do your Special Tool nin 1500 words thing to get the specialty.
Note: Made with E rank tool from special tool-nin specialization. accepted | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Mon Jul 27, 2015 4:19 pm | |
| Kenjutsu permit
Skill name: Multi-shot
Skill Type: Kenjutsu Skill from: Special Tool-nin 10% gauge kenjutsu ability Skill Rank: D
Description: Use of this ability allows one to shoot up to three arrows at once at one or up to three separate targets. Effect: Up to three separate arrows are shot at one or up to three targets. Each arrow can be dodged or reacted to, independently or singularly depending on if they are all aimed at one target or multiple targets.
Damage: Damage of an arrow, per arrow Damage notes: Stab/puncture Range: Normal range of an arrow Length: single post
Drain: N/A? Word Count: 500 | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Mon Jul 27, 2015 5:22 pm | |
| submit this when you finally unlock special tool nin. | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Thu Nov 05, 2015 2:09 pm | |
| NPC sensei
Appearance: Sophia is kind of average in terms of build if a little on the tall side. She has long dark black hair reaching down to the middle of her back that frames a kind yet slightly cold face. She has icy light blue eyes and a clear complexion. Typically dressed in various yukata. Name: Hatasuko (Yuki) Sophia Alias: Sophi Age: 32 Birthdate: Janruary 26 Height: 5' 11" Weight: 187
Personal Personality: Sophia is rather calm a lot of the time, and commonly speaks somewhat quietly when around her family. Given the right situation though (or alcohol), and Sophia also has a rather explosive side that's loud, rancorous, and more than a little innapropriate. Ultimately though, she is rather kind and protective of what she truly values. History: Born of the Yuki clan, Sophia didn't have as much say during her childhood as she was to be trained and bred for battle. Her teaching was accelerated and she recieved special tutilage to harness the power of her blood. She was sent on missions, ordered to kill targets regardless of their affiliation or status, and was being primed as a candidate for the black ops. Before she was able to however, Sophia was to be wed in an arranged marriage to another family to ensure that the powerful bloodline was to remain protected and able to be passed on. Sophia's love however was for another and with her power and the willingness to agree to future obligations, she was aloud to wed Reylin Yuki. Alas, tradgedy struck before the ceremony could be completed as the spurred candidate for the arranged marriage struck out and killed Reylin. When the matter was brought before to the public's attention, the noble's standing was more than enough to ensure that no consequences befell him. Rapt with the feelings of betrayel, Sophia left the village hidden in the mists and sought refuge in the village hidden in the leaves under a false last name and unaware of her pregnancy. Her early time in the village was hard because of her desperation to keep her origin a secret from the other members of the village, and also from trying to start from scratch in a new land with a newborn child. Good fortune found her though in the form of Vesken Hatasuko who quickly fell for Sophia. Their dating went faster than her training back in her days as a ninja, and only a short while after Sophia was born were they wed. A few years later and she had her second child, Hitagi, with her new husband. Mother: Laura Yuki (deceased) Father: Wavikane Yuki (deceased) Siblings: None Allies: None Sensei: None Rivals: None Lover: Vesken Hatasuko Origin: Kiri Clan/Bijuu: Yuki Clan
Social Village Affiliation: Konoha Ryo: 20,000 Word Pool: oooo
Equipment Weapons: 10 Shuriken, 10 Kunai, Yari, 2 foot spikes Armor: Items:
Shinobi Info Ninja Rank/Status: Academy Student (53), Genin (49), Chunin (74), Jonin (22) Specialties: -- EXP: 195,000 (3960 points to distribute) Stamina: 3370 = 265(Academy)+490(Genin)+1110(Chunin)+440(Jonin)+100(base)+965 Chakra: 5400 = 265(Academy)+490(Genin)+1110(Chunin)+440(Jonin)+100(base)+2995 S.Energy: 2700
Ice Mastery Gauge: 100%
Chakra Control: 90% Chakra Nature: Water Affinities: Water (60%), Wind (50%), Ice (40%)
CombatStats 10 (initial) +990 (total lvls) + 53 (AS) + 147 (genin)+ 370 (chunin) + 154 (jounin) = 1724 points Attack: 380 Strength: 390 Toughness: 320 Agility: 332 Speed: 302
380+390+320+330+300 = 1724
Jutsu Ninjutsu -Water Walking -Tree Walking -Kirigakure no Jutsu [Hidden Mist Skill] -Suiton • Suishouha (Water Release • Water Colliding Wave) -Suiton • Suigadan no Jutsu (Water Release • Water Fang Skill) -Suiton • Hachi Shokushu [Water Release • Eight Tentacles] -Wind Release • Air Cutter [Fuuton • Zankuuha] -Wind Release • Wind Blade [Fuuton • Kaze no Yaiba] -Wind Release • Wind Kunai [Fuuton • Kaze Kunai] -Suiton • Suiryuu Kuchiyose [Water Release • Water Dragon Summoning] -Mizu No Tatsumaki (Tornado of Water) -Wind Release • Air Clone [Fuuton • Tei Bunshin] -Wind Release • Whirlwind Column [Fuuton •Senpuu Hashira no Jutsu] - Taijutsu - Genjutsu -False Nightmare Skill [Heki Akumu no Jutsu] -Body Freeze -Evil Clone [Kagai Bunshin No Jutsu] - Kenjutsu -Swordsmanship (Rank A) - Custom jutsu - Doujutsu - Ninpou -Ninpou Seal Knowledge -Ninpou Basic Kanji Knowledge -Ninpou Elemental Kanji Knowledge -Ninpout Chakra Sealing Tag -Ninpou High Evasive Tactics - Kinjutsu - Bloodline Jutsu -Ice Release -Makyō Hyōshō - Demonic Ice Mirrors -Sensatsu Suisho - Thousand Flying Water Needles of Death - Bijuu Jutsu - | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Thu Nov 12, 2015 9:42 am | |
| - Zen wrote:
- Kenjutsu permit
Skill name: Multi-shot
Skill Type: Kenjutsu Skill from: Special Tool-nin 10% gauge kenjutsu ability Skill Rank: D
Description: Use of this ability allows one to shoot up to three arrows at once at one or up to three separate targets. Effect: Up to three separate arrows are shot at one or up to three targets. Each arrow can be dodged or reacted to, independently or singularly depending on if they are all aimed at one target or multiple targets.
Damage: Damage of an arrow, per arrow Damage notes: Stab/puncture Range: Normal range of an arrow Length: single post
Drain: 100 stamina Word Count: 500 Accepted.The sensei for the most part is correct, the only problem is that you gave her more jutsu's than she's currently allowed. Jonin npc are only allowed 20 jutsus, not 25. Fix that and once you do, the sensei will be approved. | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Thu Nov 12, 2015 10:50 am | |
| NPC sensei
Appearance: Sophia is kind of average in terms of build if a little on the tall side. She has long dark black hair reaching down to the middle of her back that frames a kind yet slightly cold face. She has icy light blue eyes and a clear complexion. Typically dressed in various yukata. Name: Hatasuko (Yuki) Sophia Alias: Sophi Age: 32 Birthdate: Janruary 26 Height: 5' 11" Weight: 187
Personal Personality: Sophia is rather calm a lot of the time, and commonly speaks somewhat quietly when around her family. Given the right situation though (or alcohol), and Sophia also has a rather explosive side that's loud, rancorous, and more than a little innapropriate. Ultimately though, she is rather kind and protective of what she truly values. History: Born of the Yuki clan, Sophia didn't have as much say during her childhood as she was to be trained and bred for battle. Her teaching was accelerated and she recieved special tutilage to harness the power of her blood. She was sent on missions, ordered to kill targets regardless of their affiliation or status, and was being primed as a candidate for the black ops. Before she was able to however, Sophia was to be wed in an arranged marriage to another family to ensure that the powerful bloodline was to remain protected and able to be passed on. Sophia's love however was for another and with her power and the willingness to agree to future obligations, she was aloud to wed Reylin Yuki. Alas, tradgedy struck before the ceremony could be completed as the spurred candidate for the arranged marriage struck out and killed Reylin. When the matter was brought before to the public's attention, the noble's standing was more than enough to ensure that no consequences befell him. Rapt with the feelings of betrayel, Sophia left the village hidden in the mists and sought refuge in the village hidden in the leaves under a false last name and unaware of her pregnancy. Her early time in the village was hard because of her desperation to keep her origin a secret from the other members of the village, and also from trying to start from scratch in a new land with a newborn child. Good fortune found her though in the form of Vesken Hatasuko who quickly fell for Sophia. Their dating went faster than her training back in her days as a ninja, and only a short while after Sophia was born were they wed. A few years later and she had her second child, Hitagi, with her new husband. Mother: Laura Yuki (deceased) Father: Wavikane Yuki (deceased) Siblings: None Allies: None Sensei: None Rivals: None Lover: Vesken Hatasuko Origin: Kiri Clan/Bijuu: Yuki Clan
Social Village Affiliation: Konoha Ryo: 20,000 Word Pool: oooo
Equipment Weapons: 10 Shuriken, 10 Kunai, Yari, 2 foot spikes Armor: Items:
Shinobi Info Ninja Rank/Status: Academy Student (53), Genin (49), Chunin (74), Jonin (22) Specialties: -- EXP: 195,000 (3960 points to distribute) Stamina: 3370 = 265(Academy)+490(Genin)+1110(Chunin)+440(Jonin)+100(base)+965 Chakra: 5400 = 265(Academy)+490(Genin)+1110(Chunin)+440(Jonin)+100(base)+2995 S.Energy: 2700
Ice Mastery Gauge: 100%
Chakra Control: 90% Chakra Nature: Water Affinities: Water (60%), Wind (50%), Ice (40%)
CombatStats 10 (initial) +990 (total lvls) + 53 (AS) + 147 (genin)+ 370 (chunin) + 154 (jounin) = 1724 points Attack: 380 Strength: 390 Toughness: 320 Agility: 332 Speed: 302
380+390+320+330+300 = 1724
Jutsu Ninjutsu -Water Walking -Tree Walking -Kirigakure no Jutsu [Hidden Mist Skill] -Suiton • Suishouha (Water Release • Water Colliding Wave) -Suiton • Suigadan no Jutsu (Water Release • Water Fang Skill) -Suiton • Hachi Shokushu [Water Release • Eight Tentacles] -Wind Release • Air Cutter [Fuuton • Zankuuha] -Wind Release • Wind Blade [Fuuton • Kaze no Yaiba] -Wind Release • Wind Kunai [Fuuton • Kaze Kunai] -Suiton • Suiryuu Kuchiyose [Water Release • Water Dragon Summoning] -Mizu No Tatsumaki (Tornado of Water) -Wind Release • Air Clone [Fuuton • Tei Bunshin] - Taijutsu - Genjutsu - Kenjutsu -Swordsmanship (Rank A) - Custom jutsu - Doujutsu - Ninpou -Ninpou Seal Knowledge -Ninpou Basic Kanji Knowledge -Ninpou Elemental Kanji Knowledge -Ninpout Chakra Sealing Tag -Ninpou High Evasive Tactics - Kinjutsu - Bloodline Jutsu -Ice Release -Sensatsu Suisho - Thousand Flying Water Needles of Death - Bijuu Jutsu - | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Thu Nov 12, 2015 1:40 pm | |
| | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Thu Mar 10, 2016 5:15 pm | |
| Raiju Even in the shinobi world, storms can hold an almost foreboding level of power. The howling winds strong enough to rip trees apart, the driving rain powerful enough to flood valleys, and the striking lightning that chars the earth. As the legend goes, long ago the brother gods of storms Raijin and Fujin looked upon the world and beheld the power of the tailed beasts. Wanting something of that nature for their own, the two gave life to one of their most powerful storms and brought forth a terribly powerful beast. Naming their creation Shishokomai, the two gods unleashed their beast upon the world where it's destructive revelry brought great devastation. Each of the beast's steps was a thunderous boom, it's cries brought forth torrential rains, and it's movements were like lightning both in terms of speed and destructive power. Using the same power the gods had used to create her, Shishokomai created new raiju from it's own storms and quickly gained many children. Rather than directly fight this unintended threat the raiju posed, a lone and brave human approached Shishokomai in all her terrible beauty. He proposed a wager with the mighty thunder beast, one the ever playful Shishokomai eagerly accepted. They were to play a game and if the human won, then Shishokomai and her children would find a new home with the other summoner clans, but if she won then the humans would need to erect a mighty golden shrine next to the shrine for Fujin and Raijin. The human though was clever, and almost as soon as the game started he tricked Shishokomai and ended up winning the game. While Shishokomai begrudgingly kept to her word she had no intention of going alone, and so she drug the human into the other realm with her to help create this new home. He eventually returned to the mortal world as the first Raiju summoner. While varying in appearance, featuring descriptions close to fox, cat, weasel, mongoose, and even wolf, all raiju share a few characteristics. They're all quadrupedal, yellow or blue-indigo furred animals with sharp claws and sharp teeth in a pointed muzzle. While symbolic to all aspects of storms in general, they're mostly associated with lightning.
Contract (0/?) - -
Rank E: Cloud kits Description: Young raiju that are roughly the size of a ferret or kitten. Costs: 500 chakra to summon Stamina: 350, Chakra: 150 Att: 60, Str: 25, Tou: 25, Agi: 100, Spd: 90
Rank D: Squall Beast Description: Ranging from the size of an adult fox to a medium dog. Costs: 938 Chakra to summon Stamina: 375, Chakra: 250 Att: 120, Str: 85, Tou: 70, Agi: 180, Spd: 170
Rank C: Typhoon Knights Description: These raiju range from the size of a large dog to a bit bigger than a large wolf, big enough for someone to actually ride on. They all carry a drum with them related to the element of the storm they're associated with. Costs: 1,875 Chakra to summon Stamina: 700 Chakra: 550 Att: 250, Str: 200, Tou: 150, Agi: 350, Spd: 300
Rank B: Storm Duke/Duchess Description: These raiju stand roughly as high as 1 story building (10-15 feet). These raiju carry 2 drums with one on each side, each one related to an associated element. Costs: 3,750 Chakra to summon Stamina: 1,300, Chakra: 1,200 Att: 550, Str: 400, Tou: 350, Agi: 750, Spd: 450
Rank A: Tempest Lord/Lady Description: These raiju tower over buildings and trees, sporting 3 drums, typically one fastened to each side and the third resting on their backs. Costs: 7,500 Stamina: 2,250, Chakra: 2,750 Att: 1,100, Str: 1,100, Tou: 800, Agi: 1,300, Spd: 700
Rank S: Shishokomai, Hurricane Queen of the four winds Description: The queen and most powerful of the Raiju, Shishokomai has a wolf-like body and head, but a more large fox-like tail and extra thick fur that frames her head on the upper part of her body like a lion's mane. Most of her fur is a bright and vibrant yellow with the exception of blue lightning bolt styled stripes that span her form, and her white paws and snout. She carries five drums with her that are fastened to a large metal ring that hovers over her body. Each drum is symbolic to an element of her storms Clouds, Wind, Rain, Lightning, and Thunder (sound). She also has large metal piercings in numerous spots along her ears. Personality: Even after all the years of her long life, Shishokomai is still the ever playful storm spirit she was when first born into the world. She loves games, riddles, and puzzles, though after the trick the human from long ago played on her, she's since become rather tricky in her own right. Many of her games are rigged for her to win, to come out ahead even if she loses, or both. She definitely likes to 'live in the moment' too, enjoying any and all moments of a storm where she freely runs amok with or without her children. Costs: 15,000 chakra to summon Stamina: 4,500, Chakra: 5,500 Att: 2,250, Str: 1,500, Tou: 1,250, Agi: 4,000, Spd: 1,000 | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Thu Mar 10, 2016 5:28 pm | |
| Equipment name: Power Braced Yumi bow Weapon type: bow Weapon rank: D Description: Improving upon the already formidable power of the yumi bow, this one features greater reinforcement with resistance plates that not only make the weapon durable enough to strike with, but noticeably increase the power behind each shot. Effect: +60 damage to arrows shot from it Damage: +10 Damage notes: The +10 is exclusively applied when being used as a melee weapon. Range: N/A Notes: Requires 25 strength and 25 attack to use properly. Word/Ryou count:
Note: Made with D rank tool from special tool-nin specialization. | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Sun Mar 13, 2016 3:50 pm | |
| Kenjutsu permit
Skill name: Triple shot barrage
Skill Type: Kenjutsu Skill from: Special Tool-nin 30% gauge kenjutsu ability Skill Rank: C
Description: This technique is 3 shots combined into one combination attack that if the first hits, the following two will as well. The first shot is delivered at point blank to knock the target off their feet or at least get them hunched over. The second shot is delivered at an upward angle to knock the target further into the air. The final shot is delivered from above the target and spikes them into the ground. Effect: A quick series of 3 shots that deals extra damage on the third shot when the target is spiked into the ground.
Damage: Damage of the three arrows + 60 Damage notes: Stab/puncture + impact Range: Melee (the first shot is point blank range) Length: single post
Drain: N/A? Word Count: 1000 | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Sun Mar 13, 2016 3:59 pm | |
| Skill Name: Mini Snowman jutsu
Skill Type: Elemental Ninjutsu Skill From: 10% ice chakra nature gauge Skill Rank: E
Description: The user collects chakra into their palm and turns it into snow that then forms together into 3 small balls stacked on top of each other and additional snow forms into additional features to make it look like a small snowman. Effect: The user creates a small snowman in their hand that can be thrown.
Damage: 5 Damage Notes: Blunt Range: Self/palm Length: 1 post Other Notes: The snow created from this jutsu will last until it melts.
Drain: Word Count: 100 | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Thu Mar 31, 2016 11:25 am | |
| - Zen wrote:
- Raiju
Even in the shinobi world, storms can hold an almost foreboding level of power. The howling winds strong enough to rip trees apart, the driving rain powerful enough to flood valleys, and the striking lightning that chars the earth. As the legend goes, long ago the brother gods of storms Raijin and Fujin looked upon the world and beheld the power of the tailed beasts. Wanting something of that nature for their own, the two gave life to one of their most powerful storms and brought forth a terribly powerful beast. Naming their creation Shishokomai, the two gods unleashed their beast upon the world where it's destructive revelry brought great devastation. Each of the beast's steps was a thunderous boom, it's cries brought forth torrential rains, and it's movements were like lightning both in terms of speed and destructive power. Using the same power the gods had used to create her, Shishokomai created new raiju from it's own storms and quickly gained many children. Rather than directly fight this unintended threat the raiju posed, a lone and brave human approached Shishokomai in all her terrible beauty. He proposed a wager with the mighty thunder beast, one the ever playful Shishokomai eagerly accepted. They were to play a game and if the human won, then Shishokomai and her children would find a new home with the other summoner clans, but if she won then the humans would need to erect a mighty golden shrine next to the shrine for Fujin and Raijin. The human though was clever, and almost as soon as the game started he tricked Shishokomai and ended up winning the game. While Shishokomai begrudgingly kept to her word she had no intention of going alone, and so she drug the human into the other realm with her to help create this new home. He eventually returned to the mortal world as the first Raiju summoner. While varying in appearance, featuring descriptions close to fox, cat, weasel, mongoose, and even wolf, all raiju share a few characteristics. They're all quadrupedal, yellow or blue-indigo furred animals with sharp claws and sharp teeth in a pointed muzzle. While symbolic to all aspects of storms in general, they're mostly associated with lightning.
Contract (0/?) - -
Rank E: Cloud kits Description: Young raiju that are roughly the size of a ferret or kitten. Costs: 500 chakra to summon Stamina: 350, Chakra: 150 Att: 60, Str: 25, Tou: 25, Agi: 100, Spd: 90 <- Missing 13 stat points to distribute
Rank D: Squall Beast Description: Ranging from the size of an adult fox to a medium dog. Costs: 938 Chakra to summon Stamina: 375, Chakra: 250 Att: 120, Str: 85, Tou: 70, Agi: 180, Spd: 170
Rank C: Typhoon Knights Description: These raiju range from the size of a large dog to a bit bigger than a large wolf, big enough for someone to actually ride on. They all carry a drum with them related to the element of the storm they're associated with. Costs: 1,875 Chakra to summon Stamina: 700 Chakra: 550 Att: 250, Str: 200, Tou: 150, Agi: 350, Spd: 300
Rank B: Storm Duke/Duchess Description: These raiju stand roughly as high as 1 story building (10-15 feet). These raiju carry 2 drums with one on each side, each one related to an associated element. Costs: 3,750 Chakra to summon Stamina: 1,300, Chakra: 1,200 Att: 550, Str: 400, Tou: 350, Agi: 750, Spd: 450
Rank A: Tempest Lord/Lady Description: These raiju tower over buildings and trees, sporting 3 drums, typically one fastened to each side and the third resting on their backs. Costs: 7,500 Stamina: 2,250, Chakra: 2,750 Att: 1,100, Str: 1,100, Tou: 800, Agi: 1,300, Spd: 700
Rank S: Shishokomai, Hurricane Queen of the four winds Description: The queen and most powerful of the Raiju, Shishokomai has a wolf-like body and head, but a more large fox-like tail and extra thick fur that frames her head on the upper part of her body like a lion's mane. Most of her fur is a bright and vibrant yellow with the exception of blue lightning bolt styled stripes that span her form, and her white paws and snout. She carries five drums with her that are fastened to a large metal ring that hovers over her body. Each drum is symbolic to an element of her storms Clouds, Wind, Rain, Lightning, and Thunder (sound). She also has large metal piercings in numerous spots along her ears. Personality: Even after all the years of her long life, Shishokomai is still the ever playful storm spirit she was when first born into the world. She loves games, riddles, and puzzles, though after the trick the human from long ago played on her, she's since become rather tricky in her own right. Many of her games are rigged for her to win, to come out ahead even if she loses, or both. She definitely likes to 'live in the moment' too, enjoying any and all moments of a storm where she freely runs amok with or without her children. Costs: 15,000 chakra to summon Stamina: 4,500, Chakra: 5,500 Att: 2,250, Str: 1,500, Tou: 1,250, Agi: 4,000, Spd: 1,000 Once you make that 13 stat point addition to the first lvl since you have to distribute 313 stat points, this is accepted. - Zen wrote:
- Equipment name: Power Braced Yumi bow
Weapon type: bow Weapon rank: D Description: Improving upon the already formidable power of the yumi bow, this one features greater reinforcement with resistance plates that not only make the weapon durable enough to strike with, but noticeably increase the power behind each shot. Effect: +60 damage to arrows shot from it Damage: +10 Damage notes: The +10 is exclusively applied when being used as a melee weapon. Range: N/A Notes: Requires 25 strength and 25 attack to use properly. Word/Ryou count: 500 words
Note: Made with D rank tool from special tool-nin specialization. Accepted - Zen wrote:
- Kenjutsu permit
Skill name: Triple shot barrage
Skill Type: Kenjutsu Skill from: Special Tool-nin 30% gauge kenjutsu ability Skill Rank: C
Description: This technique is 3 shots combined into one combination attack that if the first hits, the following two will as well. The first shot is delivered at point blank to knock the target off their feet or at least get them hunched over. The second shot is delivered at an upward angle to knock the target further into the air. The final shot is delivered from above the target and spikes them into the ground. Effect: A quick series of 3 shots that deals extra damage on the third shot when the target is spiked into the ground.
Damage: Damage of the three arrows + 60 Damage notes: Stab/puncture + impact note: Can be blocked/dodged on the first shot only, if unsuccessful the next two shots follow through Range: Melee (the first shot is point blank range) Length: single post
Drain: 250 stamina Word Count: 750 Accepted - Zen wrote:
- Skill Name: Mini Snowman jutsu
Skill Type: Elemental Ninjutsu Skill From: 10% ice chakra nature gauge Skill Rank: E
Description: The user collects chakra into their palm and turns it into snow that then forms together into 3 small balls stacked on top of each other and additional snow forms into additional features to make it look like a small snowman. Effect: The user creates a small snowman in their hand that can be thrown.
Damage: 5 Damage Notes: Blunt Range: Self/palm Length: 1 post Other Notes: The snow created from this jutsu will last until it melts.
Drain: 10 chakra Word Count: 100 Accepted | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Thu Mar 31, 2016 12:35 pm | |
| Raiju Even in the shinobi world, storms can hold an almost foreboding level of power. The howling winds strong enough to rip trees apart, the driving rain powerful enough to flood valleys, and the striking lightning that chars the earth. As the legend goes, long ago the brother gods of storms Raijin and Fujin looked upon the world and beheld the power of the tailed beasts. Wanting something of that nature for their own, the two gave life to one of their most powerful storms and brought forth a terribly powerful beast. Naming their creation Shishokomai, the two gods unleashed their beast upon the world where it's destructive revelry brought great devastation. Each of the beast's steps was a thunderous boom, it's cries brought forth torrential rains, and it's movements were like lightning both in terms of speed and destructive power. Using the same power the gods had used to create her, Shishokomai created new raiju from it's own storms and quickly gained many children. Rather than directly fight this unintended threat the raiju posed, a lone and brave human approached Shishokomai in all her terrible beauty. He proposed a wager with the mighty thunder beast, one the ever playful Shishokomai eagerly accepted. They were to play a game and if the human won, then Shishokomai and her children would find a new home with the other summoner clans, but if she won then the humans would need to erect a mighty golden shrine next to the shrine for Fujin and Raijin. The human though was clever, and almost as soon as the game started he tricked Shishokomai and ended up winning the game. While Shishokomai begrudgingly kept to her word she had no intention of going alone, and so she drug the human into the other realm with her to help create this new home. He eventually returned to the mortal world as the first Raiju summoner. While varying in appearance, featuring descriptions close to fox, cat, weasel, mongoose, and even wolf, all raiju share a few characteristics. They're all quadrupedal, yellow or blue-indigo furred animals with sharp claws and sharp teeth in a pointed muzzle. While symbolic to all aspects of storms in general, they're mostly associated with lightning.
Contract (0/?) - -
Rank E: Cloud kits Description: Young raiju that are roughly the size of a ferret or kitten. Costs: 500 chakra to summon Stamina: 350, Chakra: 150 Att: 63, Str: 25, Tou: 25, Agi: 100, Spd: 100
Rank D: Squall Beast Description: Ranging from the size of an adult fox to a medium dog. Costs: 938 Chakra to summon Stamina: 375, Chakra: 250 Att: 120, Str: 85, Tou: 70, Agi: 180, Spd: 170
Rank C: Typhoon Knights Description: These raiju range from the size of a large dog to a bit bigger than a large wolf, big enough for someone to actually ride on. They all carry a drum with them related to the element of the storm they're associated with. Costs: 1,875 Chakra to summon Stamina: 700 Chakra: 550 Att: 250, Str: 200, Tou: 150, Agi: 350, Spd: 300
Rank B: Storm Duke/Duchess Description: These raiju stand roughly as high as 1 story building (10-15 feet). These raiju carry 2 drums with one on each side, each one related to an associated element. Costs: 3,750 Chakra to summon Stamina: 1,300, Chakra: 1,200 Att: 550, Str: 400, Tou: 350, Agi: 750, Spd: 450
Rank A: Tempest Lord/Lady Description: These raiju tower over buildings and trees, sporting 3 drums, typically one fastened to each side and the third resting on their backs. Costs: 7,500 Stamina: 2,250, Chakra: 2,750 Att: 1,100, Str: 1,100, Tou: 800, Agi: 1,300, Spd: 700
Rank S: Shishokomai, Hurricane Queen of the four winds Description: The queen and most powerful of the Raiju, Shishokomai has a wolf-like body and head, but a more large fox-like tail and extra thick fur that frames her head on the upper part of her body like a lion's mane. Most of her fur is a bright and vibrant yellow with the exception of blue lightning bolt styled stripes that span her form, and her white paws and snout. She carries five drums with her that are fastened to a large metal ring that hovers over her body. Each drum is symbolic to an element of her storms Clouds, Wind, Rain, Lightning, and Thunder (sound). She also has large metal piercings in numerous spots along her ears. Personality: Even after all the years of her long life, Shishokomai is still the ever playful storm spirit she was when first born into the world. She loves games, riddles, and puzzles, though after the trick the human from long ago played on her, she's since become rather tricky in her own right. Many of her games are rigged for her to win, to come out ahead even if she loses, or both. She definitely likes to 'live in the moment' too, enjoying any and all moments of a storm where she freely runs amok with or without her children. Costs: 15,000 chakra to summon Stamina: 4,500, Chakra: 5,500 Att: 2,250, Str: 1,500, Tou: 1,250, Agi: 4,000, Spd: 1,000 | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Thu Mar 31, 2016 12:41 pm | |
| | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Tue Sep 13, 2016 2:44 pm | |
| Symbol: Clan Name: Myosyn Clan History: The Myosyn clan has some long standing roots within the shinobi world, but it’s lineage is surprisingly difficult to track as its houses each claim different origins. This fact isn’t helped by the diversity of its clan related abilities, and those born of the bloodline. The most common acceptance though is that the clan was generated from the dishonorable union of two separate doujutsu using clans, and as such they are often seen as lesser half-breeds when compared too other doujutsu users, though it’s still not a confirmed origin. Still, the clan holds power and that is enough to earn some respect within the world. The unique members of the Myosyn clan are all born blind, but this is because of the special entwined nature of their abnormally high chakra to their eyes. As such, once a member of this clan begins to awaken the use of their chakra, so to do they awaken their eyes both in terms of sight and the doujutsu within. Commonly, members are born with two differently colored eyes, each one containing a different doujutsu that are awoken one at a time, but there are cases where a member is born with the same colored eyes. The only blessing to these members is that both of their eyes awaken at the same time, as their doujutsu isn’t any more powerful and they’re usually treated as servants and assistants for those who have different colored eyes. Clan Proficiency: Doujutsu Clan Weakness: Clan members are born blind, taijutsu Clan Location: Konoha primarily, though other branches in other countries exist. Clan Populate: Small Clan Jobs: Singers, musicians Allied Clans: None Enemy Clans: None yet, but tensions are high with the Uchiha and Hyuuga clans ------------------------------- Clan Traits: - Eyes are completely black before being awoken, and even after the sclera remains black. - +100 chakra
Clan Pros: (Two max) - Powerful and versatile doujutsu that vary widely between each individual member - Visual Genjutsu don’t work while the clan member is blind, and they have an easier time breaking them once both eyes are awoken (Kai technique can be used on S rank visual genjutsu when both eyes are awoken.)
Clan Cons: (At least 1) - Fight with reduced Attack and Agility because of blindness - Can only use one of their eyes for doujutsu at a time -
Clan Spots (different eyes): (0/5) - - - - -
Clan Spots (same eyes): (0/3) - - -
Clan Gauge: First eye(s) Increase: 250 for 5% 0%: -- Totally blind in both eyes. Fight with 1/8 your attack and agility. 10%: -- First eye can be partially awoken, allowing very blurry, colorblind vision. Fight with 1/6 your attack and agility. Create the E rank sustainable doujutsu for the first eye. 20%: -- Can create an E rank jutsu involving your first eye’s doujutsu. 30%: -- First eye’s vision improves slightly, allowing for less blurry, but still colorblind vision. Fight with 1/4 your attack and agility. Upgrade your first eye doujutsu to D rank. 40%: -- Can create a D rank jutsu involving your first eye’s doujutsu. 50%: -- First eye’s vision improves again, allowing for clear but still colorblind vision. Fight with 1/2 your attack and agility. Upgrade your first eye doujutsu to C rank. 60%: -- Can create a C rank jutsu involving your first eye’s doujutsu. 70%: -- First eye’s vision improves yet again, allowing for clear, partial colorblind vision. Upgrade your first eye doujutsu to B rank. 80%: -- Can create a B rank jutsu involving your first eye’s doujutsu. 90%: -- First eye fully awakens and its vision improves to where it’s clear and no longer colorblind. Upgrade your first eye doujutsu to A rank. 100%: -- Can create an A rank jutsu involving your first eye’s doujutsu.
Clan Gauge: Second eye Prerequisites: - Must have First eye clan gauge maxed out - Must be a different eyes clan member - Requires 1,000 words to unlock gauge Increase: 500 for 5% 0%: -- Second eye has partially awoken, allowing blurry, colorblind vision. Can create an E rank sustainable doujutsu for the second eye. 10%: -- Can create an E rank jutsu involving your second eye’s doujutsu. 20%: -- Second eye’s vision improves slight, allowing for less blurry but still colorblind vision Fight with 3/4 of your attack and agility. Upgrade your second eye doujutsu to D rank. 30%: -- Can create a D rank jutsu involving your second eye’s doujutsu. 40%: -- Second eye’s vision improves again, allowing for clear but still colorblind vision. Fight with your normal attack and agility. Upgrade your second eye doujutsu to C rank. 50%: -- Can create a C rank jutsu involving your second eye’s doujutsu. 60%: -- Second eye’s vision improves more, allowing for clear, partially colorblind vision. Upgrade your second eye doujutsu to B rank. 70%: -- Can create a B rank jutsu involving your second eye’s doujutsu. 80%: -- Second eye is fully awakened, with clear, colored vision. Upgrade your second eye doujutsu to A rank. 90%: -- Can create an A rank jutsu involving the second eye’s doujutsu. 100%: -- The Myosyn attains a mastery over their eyes, and the doujutsu within them. Choose one eye and upgrade its doujutsu to S rank. Can make a forbidden technique involving either eye’s doujutsu. | |
| | | Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: Re: Admin Permits Sat Sep 24, 2016 12:18 am | |
| - Zen wrote:
Clan Name: Myosyn
Denied. We already have one clan thats vague enough with multiple powers involved into it. I don't want another one. Give the clan some actual focus, do not be vague. Its okay to allow a small number of let the clan members make their own thing, but thats only on techniques, not actual eye abilities. So no, flat out denied. Give it focus and then come back to me. | |
| | | Zen Admin
Posts : 424 Join date : 2014-12-15
| Subject: Re: Admin Permits Sun Sep 25, 2016 6:10 pm | |
| Alright, focused and refined! Take two: Symbol: Clan Name: Myosyn Clan History: The Myosyn clan has always been a more reclusive and small clan that has done what it could to stay out of the way. Their members taking pains to keep their unsettling eyes concealed to avoid disturbing townsfolk and the like. The clan’s origins have been lost to time, but it was once assumed that they came into being from the unblessed union of two powerful doujutsu members of different already existing clans. The legitimacy of this claim though is unknown and has only served to spark up tensions between them and the other, prouder doujutsu using clans. The Myosyn clan members are all born blind because of the powerful doujutsu and extensive chakra focused in their eyes. Only as they become more adept at using their chakra do they awaken their eyes and are finally able to see. Clan Proficiency: Doujutsu Clan Weakness: taijutsu Clan Location: Konoha primarily, though other branches in other countries exist. Clan Populate: Small Clan Jobs: Singers, musicians Allied Clans: None Enemy Clans: None yet, but tensions are high with the Uchiha and Hyuuga clans. ------------------------------- Clan Traits:- Eyes are completely black before being awoken, and even after the sclera still remains black. - Different eyes clan members have different colored eyes. - While using the doujutsu of one eye, that eye glows while the other eye turns completely black. - +100 chakra Clan Pros: (Two max) - Visual Genjutsu don’t work while the clan member is blind, and they have an easier time breaking them once both eyes are awoken (Kai technique can be used on S rank visual genjutsu when both eyes are awoken.) Clan Cons: (At least 1) - Fight with reduced Attack and Agility because of blindness - Can only use one of their eyes for doujutsu at a time Clan Spots (different eyes): (0/5)- - - - - Clan Spots (same eyes): (0/3)- - - Clan Gauge: Eyes of War and PeaceIncrease: 500 for 5% 0%: -- Totally blind in both eyes. Fight with 1/4 your attack and agility. 10%: -- The Myosyn awakens the first of their eyes, can now unlock the E rank version of either the eye of war or the eye of peace. The Myosyn can partially see with the awoken eye while using their doujutsu. 20%: -- Can now unlock the D rank version of the first awoken eye. 30%: -- Can now unlock the C rank version of the first awoken eye. Fight with 1/2 your attack and agility. The Myosyn can now partially see all the time with their awoken eye, and perfectly through that eye while using its doujutsu. 40%: -- Can now unlock the B rank version of the first awoken eye. Can create a jutsu involving your first awoken eye. 50%: -- Can now unlock the A rank version of your first awoken eye. Fight with 3/4 your attack and agility. The Myosyn can also awaken their second eye and awaken it at E rank. The Myosyn now sees fine with their first awoken eye and can partially see with their second eye while using it’s doujutsu. 60%: -- Can now unlock the D rank version of their second eye. 70%: -- Can now unlock the C rank version of their second eye. Fight with your normal attack and agility. The Myosyn can now see partially all the time with their second awoken eye, and perfectly while using the doujutsu associated with it. 80%: -- Can now unlock the B rank version of their second awoken eye. Can create a jutsu involving your second awoken eye. 90%: -- Can now unlock the A rank version of their second awoken eye. The Myosyn can now see with both eyes normally. 100%: -- The Myosyn has achieved a mastery over their eyes. Can create a forbidden jutsu with either eye’s doujutsu as a base, up to S rank. Skill Name: Eye of War
- E rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: E Rank
Description: Through one of the Myosyn’s eyes, they are able to project a fairly physical manifestation of their chakra out to affect the physical world. While it is invisible to those who can’t see chakra, this manifestation can be used to grab, push, pull, lift, or press things in the world. Effect: The Myosyn is able to move a single, small object with a very limited amount of power.
- Damage: Half the total chakra put into the technique.
- Damage Notes: Damage can only be applied if this technique is used to make an object collide with a target, or vice versa. If this technique is used to move weapons, add half the weapon’s damage to this technique.
- Additional Notes: If this technique is used directly on an opponent, they can overpower it by either physically overpowering it (if the target’s strength stat is higher than the total chakra used) or by using the kai technique to disrupt the chakra flow from the Myosyn clan member exactly like breaking genjutsu of the same rank.
- Range: 20 feet
- Length: 1 post
Drain: Up to 15 chakra, but less can be used. Word Count: 100
- D rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: D Rank
Description: Through one of the Myosyn’s eyes, they are able to project a fairly physical manifestation of their chakra out to affect the physical world. While it is invisible to those who can’t see chakra, this manifestation can be used to grab, push, pull, lift, or press things in the world. Effect: The Myosyn is able to move up to 5 objects with a limited amount of power.
- Damage: Half the total chakra put into the technique.
- Damage Notes: Damage can only be applied if this technique is used to make an object collide with a target, or vice versa. If this technique is used to move weapons, add half the weapon’s damage to this technique.
- Additional Notes: If this technique is used directly on an opponent, they can overpower it by either physically overpowering it (if the target’s strength stat is higher than the total chakra used) or by using the kai technique to disrupt the chakra flow from the Myosyn clan member exactly like breaking genjutsu of the same rank.
- Range: 50 feet
- Length: 2 posts
Drain: Up to 60 chakra, but less can be used. Word Count: 500
- C rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: C Rank
Description: Through one of the Myosyn’s eyes, they are able to project a fairly physical manifestation of their chakra out to affect the physical world. While it is invisible to those who can’t see chakra, this manifestation can be used to grab, push, pull, lift, or press things in the world. Effect: The Myosyn is able to move up to 10 objects with some power.
- Damage: Equal to the total chakra put into the technique.
- Damage Notes: Damage can only be applied if this technique is used to make an object collide with a target, or vice versa. If this technique is used to move weapons, add the weapon’s damage to this technique.
- Additional Notes: If this technique is used directly on an opponent, they can overpower it by either physically overpowering it (if the target’s strength stat is higher than the total chakra used) or by using the kai technique to disrupt the chakra flow from the Myosyn clan member exactly like breaking genjutsu of the same rank.
- Range: 200 feet
- Length: 3 posts
Drain: Up to 120 chakra, but less can be used. Word Count: 750
- B rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: B Rank
Description: Through one of the Myosyn’s eyes, they are able to project a fairly physical manifestation of their chakra out to affect the physical world. While it is invisible to those who can’t see chakra, this manifestation can be used to grab, push, pull, lift, or press things in the world. Effect: The Myosyn is able to move up to 25 objects with sufficient power.
- Damage: Equal to the total chakra put into the technique.
- Damage Notes: Damage can only be applied if this technique is used to make an object collide with a target, or vice versa. If this technique is used to move weapons, add the weapon’s damage to this technique.
- Additional Notes: If this technique is used directly on an opponent, they can overpower it by either physically overpowering it (if the target’s strength stat is higher than the total chakra used) or by using the kai technique to disrupt the chakra flow from the Myosyn clan member exactly like breaking genjutsu of the same rank.
- Range: 500 feet
- Length: 4 posts
Drain: Up to 10% of the user’s total chakra, but less can be used. Word Count: 1,000
- A rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: A Rank
Description: Through one of the Myosyn’s eyes, they are able to project a fairly physical manifestation of their chakra out to affect the physical world. While it is invisible to those who can’t see chakra, this manifestation can be used to grab, push, pull, lift, or press things in the world. Effect: The Myosyn is able to move up to 50 objects with significant power.
- Damage: Equal to the total chakra put into the technique.
- Damage Notes: Damage can only be applied if this technique is used to make an object collide with a target, or vice versa. If this technique is used to move weapons, add 2x the weapon’s damage to this technique.
- Additional Notes: If this technique is used directly on an opponent, they can overpower it by either physically overpowering it (if the target’s strength stat is higher than the total chakra used) or by using the kai technique to disrupt the chakra flow from the Myosyn clan member exactly like breaking genjutsu of the same rank.
- Range: 1,000 feet
- Length: 5 posts
Drain: Up to 25% of total chakra, but less can be used. Word Count: 2,000
Skill Name: Eye of Peace
- E rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: E Rank
Description: Through one of the Myosyn’s eyes, they are able to project their chakra into a target in a beneficial manner that stimulates cellular regeneration. Effect: The user is able to restore a target’s stamina at the cost of their chakra, as well as healing very minor wounds.
- Damage: None
- Additional Notes: Amount restored is equal to 1/4 the chakra used in the technique, rounded down. Cannot be used to restore lost limbs.
- Range: 1 foot
- Length: 1 post
Drain: Up to a max of 10 chakra, but less can be spent. Word Count: 100
- D rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: D Rank
Description: Through one of the Myosyn’s eyes, they are able to project their chakra into a target in a beneficial manner that stimulates cellular regeneration. Effect: The user is able to restore a target’s stamina at the cost of their chakra, as well as healing minor wounds.
- Damage: None.
- Additional Notes: Amount restored is equal to 1/2 the chakra used in the technique, rounded down. Cannot be used to restore lost limbs.
- Range: 5 feet
- Length: 1 post
Drain: Up to a max of 60 chakra, but less can be spent. Word Count: 500
- C rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: C Rank
Description: Through one of the Myosyn’s eyes, they are able to project their chakra into a target in a beneficial manner that promotes cellular regeneration. They are also able to transfer chakra to a target to restore their lost chakra. Effect: The user is able to restore a target’s chakra, or stamina as well as healing the target’s wounds at the cost of their own chakra.
- Damage: None
- Additional Notes: Amount of stamina restored is equal to the chakra used in this technique, rounded down. The amount of chakra restored is equal to 1/4 the chakra used in this technique. This technique can only transfer chakra in one method per use, to either restore stamina OR chakra. It cannot be used to restore both with the same activation. Can be used to re-attach a severed limb, if used no later than a post after the limb was severed.
- Range: 10 feet
- Length: 1 post
Drain: Up to a max of 120 chakra, but less can be spent. Word Count: 750
- B rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: B Rank
Description: Through one of the Myosyn’s eyes, they are able to project their chakra into a target in a beneficial manner that promotes cellular regeneration. They are also able to transfer chakra to a target to restore their lost chakra. Effect: The user is able to restore a target’s chakra, or stamina as well as healing significant wounds at the cost of their own chakra.
- Damage: None
- Additional Notes: Amount of stamina restored is equal to 1.5x the chakra used in this technique, rounded down. The amount of chakra restored is equal to 1/2 the chakra used in this technique. This technique can only transfer chakra in one method per use, to either restore stamina OR chakra. Can be used to re-attach a severed limb, if used no later than 3 posts after the limb was severed.
- Range: 50 feet
- Length: 1 post
Drain: Up to a max of 10% of the Myosyn’s chakra, but less can be spent. Word Count: 1,000
- A rank:
- Skill Type: Nin/Doujutsu
- Skill From: Kekkei Genkai
- Skill Rank: A Rank
Description: Through one of the Myosyn’s eyes, they are able to project their chakra into a target in a beneficial manner that promotes cellular regeneration. They are also able to transfer chakra to restore a target’s chakra. Effect: The user is able to restore a target’s chakra, or stamina as well as healing mortal wounds at the cost of their own chakra.
- Damage: None
- Additional Notes: The amount of stamina restored is equal to 2x the chakra used in this technique, rounded down. The amount of chakra restored is equal to the chakra used in this technique. This technique can only transfer chakra in one method per use, to either restore stamina OR chakra. Can be used to re-attach a severed limb, if used no later than 5 posts after the limb was severed. This technique however, even at this rank, cannot reverse death and any character that has already died cannot be brought back no matter how quickly this technique is used on them.
- Range: 100 feet
- Length: 1 post
Drain: Up to 25% of the Myosyn’s total chakra, but less can be spent. Word Count: 2,000
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