Paper Heart Admin
Posts : 509 Join date : 2014-11-13 Age : 33
| Subject: The Animus-Nin Sat Jun 20, 2015 7:14 pm | |
| Symbol:Specialty Name: Animus-Nin Specialty Description: Animus-nins acts as specialized wardens of individual environments, seeing to it that the environments stay unharmed and enemies of their nation cannot use them as staging grounds for war. Specialty Proficiency: Ninjutsu Specialty Weakness: Close Combat Specialty Origin: The Country of Waves Specialty Tier: 1: Beginner. ------------------ Specialty Pros:-Animus-Nins are very good at fighting their enemies from any range without risking actual bodily harm. Specialty Cons:-Outside their chosen terrain, many of the Animus-Nin's abilities cease to function. -The power level of their animation only goes so far, meaning after a certain level many foes will outclass it. Specialty Requirements: 1500 words to obtain rank of Animus, Rank of Genin. ------------------ Specialty Gauge: Increase: +5% for 250 words oo%: Chosen Terrain, Animation Entanglement 1o%: 2o%: Animation Combat 3o%: Advanced Animation Control 4o%: Animated Defense 5o%: Indirect Chakra Drain Jutsu 6o%: Elemental Adaptation 7o%: Move 50% faster while in Chosen Terrain 8o%: Move 100% faster while in Chosen Terrain 9o%: Untraceable while in Chosen Terrain 1oo%: Amazing Dance Moves <-Making a note here, this doesn't give you any real advantage in battle you know and +20 to Agility while within Chosen Terrain ------------------ Specialty Jutsu:- Chosen Terrain:
Effect: Allows the user to pick one type of terrain with which they are intimately familiar. While in this terrain they are 50% better at hiding. In addition, they can use their normal Animus-Nin Abilities. The main terrain types each cover a larger array of specific biome typed, which in some cases overlap (at Heart's discretion) -Arctic -Forest -Desert -Plains -Mountains -Caves -Swamps -Ocean Rank: E Requirement: Animus-Nin Specialty
- Animation Entanglement:
Effect: A large amount of the terrain around the User comes to live, quickly grappling and entangling any enemies within it, while defends the user from any attacks. Damage: None Length: Five Posts or until dismissed. Range: 70% of the user's speed in one post. Rank: D Seals: None Stamina Drain: None Chakra Drain: 50 chakra upon activation. Requirements: Animus-Nin Specialization, Chosen Terrain, and user must be on chosen terrain.
- Animated Combat:
Effect: Gives the animated terrain the ability to deal damage to the enemy. Also allows the user to burn an additional 5 chakra per post to keep the animation going after it's standard five rounds until they choose to dismisses it, or run out of chakra. For the purposes of determining hit or miss, the animated terrain as the following stats. -Attack: Twice that of the user's (max of 60) -Strength: Twice that of the user's (max of 55) -Agility: Twice that of the user's (max of 20 -Toughness: 60 -Speed: 0 Animated terrain cannot use jutsu's. Damage: 200 Length: infinite, until dismissed or zero chakra. Range: Area if animated terrain. Rank: C Chakra Drain: 150 per post active. 100 per attack (for the attack ability.) Requirements: Animation Entanglement, Chosen Terrain, and user just be on chosen terrain.
- Advanced Animation Control:
Effect: Firstly, getting this jutsu adds an additional 20 ft to the total anima table terrain, and allows you to burn 150 chakra per post for every additional 10 ft of controllable terrain on top of that. Damage: None. Length: infinite, until dismissed or user runs out of chakra. Range: Area of animated terrain. Rank: B Chakra Drain: 150 added per 10ft per post. Requirement: Chosen Terrain, Animated Entanglement, and user must be on chosen terrain.
- Animated Defense:
Effect: The animated terrain forms a defensive dome around the user, and will move the user within the dome to avoid attacks capable of piercing the dome. In addition, flowers will form atop the plants that allow the user to see out from within the dome. Tolerance: 100 Length: Until either the dome or terrain is dismissed. Range: Within the animated terrain. Chakra Drain: 10 per post active. Requirements: User must be within animated terrain. User must be within their chosen environment as part of Chosen Terrain. User just know Chosen Terrain. User must know Animation Entanglement Rank: C
- Elemental Adaptation:
Effect: Tendrils of the user's chakra nature can be used in place of terrain. Terrain is otherwise the same. This ability works outside the User's chosen terrain. Allow the user to use all animation abilities that require the user to be on their chosen terrain even if they aren't in their chosen terrain. If a source of their element is not nearby, using Animation Entanglement costs an additional 50 chakra. Rank: B Chakra Cost: 50, if element matching chakra nature is not nearby. Requirements: Animation Entanglement, Chosen Terrain.
- Indirect Chakra Drain:
Skill Type: Ninjutsu Skill Rank: C Description: An Animus-Nin first restrains their opponent within the grasp of Animation Entanglement. The animation then begins sucking out the opponents Chakra to feed it's animation and replenish the Animus-Nin's Chakra. Effect: This technique causes the animated terrain to begin draining chakra from anything touching them. If nothing with chakra is currently touching them, then they will drain from the Animus-Nin animating until this technique is disengaged, or the terrain catches something. In terms of raw stats, If the Animus-Nin lands this attack successfully, then it costs only 50 chakra However, if she attempts to drain chakra on an enemy that escapes or is not yet captured, it will instantly drain another 50 chakra, and drain an additional 10 for every post it is active without having an enemy to drain. The chakra drain covers the animated terrain at a speed of 50ft per post, meaning it is possible for those ensnared on the outer edges of the terrain to escape before the draining effect reaches them. Damage: 50 points of chakra damage initially, then an additional 5 the opponent is ensnared. Range: The Animated Terrain's entire surface and reach. Length: Five posts, or until the Animus-Nin dismisses it. Drain: Immediately costs 50 Chakra to activate. If the user does not have anything ensnared in the terrain, 50 plus 10 chakra per post active. Requirement: Chosen Terrain, Animation Entanglement Word Count: 750
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